VALORANT Patch 9.10 Notes: Regen Shield, Agent Adjustments, and Weapon Updates

VALORANT 9.10 Patch Overview

VALORANT 9.10 is now live, bringing significant updates to the game, including the introduction of a new armor type, Regen Shield, alongside various agent adjustments and notable weapon changes. These updates are set to shift the game’s meta in meaningful ways. Let’s dive into the complete details of the 9.10 patch notes.

New Armor: Regen Shield

The Regen Shield makes its debut in VALORANT with this patch. Initially rumored to be exclusive to Phoenix, the item is now available to all agents.

  • Cost: 650 credits
  • Damage Absorption: 25 HP
  • Regeneration Pool: 50 HP
  • Absorbs all incoming damage before health is affected.
  • Regenerates over time by utilizing points from the Regeneration Pool.

Players can purchase the Regen Shield from the buy menu.

Agent Updates

Cypher

  • Trap Wire:
    • A 0.5-second windup is added before the full wallhack reveal activates.
    • Updated minimap icon to show trap wire connections.
  • Neural Theft: Ultimate cost increased from 6 to 7.

Sage

  • Healing Orb:
    • Self-heal increased from 30 HP to 50 HP.
    • Heal time now matches ally healing at 5 seconds.
  • Slowing Orb: Reduces dash speed by 50% for enemies in the zone, aligning with concuss effects.
  • Resurrection: Ultimate cost reduced from 8 to 7.

Deadlock

  • Targets in Deadlock’s ultimate now always die if the timer expires and they are not freed.
  • Improved visual clarity for the health of Annihilation Cocoon and Barrier Mesh.

Omen

  • Dark Cover:
    • Smokes now adhere to level geometry where players can stand, preventing placement on ornamental pieces.

Clove

  • Ruse: Improved clarity between ally and enemy smokes.
  • Not Dead Yet: Kill timer reduced from 12 to 10 seconds.

Phoenix

  • Curve Ball: Moved to the signature ability slot, granting a free charge at round start.
  • Hot Hands: Now costs 200 credits and is no longer a signature ability.
  • Blaze: Can now pass through walls for safer utility use.

Jett

  • Drift (Passive): Jett can no longer float while suppressed or detained.

Map Updates

Sunset

  • Global lighting enhancements improve visibility across the map.

Gameplay System Updates

  • Combat Report Changes: Utility stats are now displayed after rounds instead of upon death.
  • Concuss Effects: Enemy dashes (e.g., Jett’s Tailwind, Neon’s Slide) slowed by 50%.
  • Overheal Visuals: Improved clarity for shields granted by Reyna’s Devour and Clove’s Pick-Me-Up.
  • Smoke Changes: Visual cues added to indicate when smokes are about to fade.

Weapon Changes

Phantom Damage Adjustments

  • Damage no longer scales past 20 meters.

Pistol Accuracy Updates

  • Moving while crouching: Increased inaccuracy for all pistols except Shorty.
  • Specific changes made to the Classic and Ghost pistols, including adjustments to walking and running inaccuracy.

Rifles and Machine Guns

  • Walking and running inaccuracy increased across rifles and machine guns.

Pistol Ammo Adjustments

  • Frenzy magazine capacity increased to 15, while Ghost is reduced to 13.

These changes aim to refine gameplay balance and enhance player experience. With the introduction of the Regen Shield, agent reworks, and adjustments to weapon mechanics, this patch sets the stage for an evolving meta in VALORANT.

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